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#321 | ||||||
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Newsroom Intern
Join Date: Mar 2007
Posts: 5
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Thanks alot.
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About Spider Sense....I'll get to that at the bottom. Webbing too. As far as being Peter Parker...i'll cover that at the bottom of the post. Quote:
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For the different looking civies thing...i definitely agree. In Infamous i don't really remember seeing the same civilains twice...and it would be cool if the civilians could get hurt too. In Infamous they really seemed to be really human....and they took pics and actually reacted to Cole. That was cool. Quote:
Ok...here's my Ideas Continued. 1. Improved Spider Sense - ok so i really liked the New Spider Sense in WOS. But i also liked the Spidey Sense in the past spidey games.....were you could dodge and react when dangers happens. Also in Spidey 2 he could slow down time. My idea is to all three aspects but with more improvements. The New Spider Sense should be able to sense danger.....slow down time..and be able to dodge and react when danger happens. I've heard people say that slowing down time is kinda cheap so i suggest adding the meter so it's not broken. He should also be able to pin point weak spots and use Spider Sense to target the opponents head,legs,feet,hands. Also when dodging it shouldn't be cheap....the player should be able to decide how to dodge.... Sensing danger and dodging don't cost the meter. Slowing down time to react does. 2.Web Targeting - like i said i recently played Batman Arkham asylum and in that game they have a feature called Detective Mode. While in Detective Mode(can do other things too) you can target bad guys and use the analog to throw the batarang in the location you choose..(Head,leg,etc) Well for my idea...i think they need to make the webs more realistic instead of just tieing up opponents it would be cool if we can fire webs or web bullets...at any point on their bodies and they would respond accordingly. So if i fire a web at his eyes he'll be blind and run around. If i fire a web bullet at his hand he'll drop the gun or weapon and be stunned. If i fire at his feet his feet will get tied up and he'll fall down like if someone tied is laces together. If i fired at his head a web bullets it could either stun him or knock him out....or even kill the guy. Video of Detective Mode http://www.youtube.com/watch?v=kWocVcOBLvk 0:47 3. Realistic Henchmen Battles - in Infamous when you battle bad guys you can either subdue them or kill them. In Spidey Games they just get knocked and dissapear. It never seems like they are real...and that with all your powers you could kill them. Spidey Games need in addition to realistic cities realistic criminals who can die....and it would be nice to have a varity of them. Here's something cool i just thought of.... Criminals who hold up Stores... Criminals who hold people hostage and spidey would have to use stealth or use his NEW SPIDER SENSE(above) to target the enemy's hand to blind them or stun them so that the hostage can get away... 4. Manage Being Parker and Spidey - to make the game more realistic it would be cool if we could in addition to being Spidey and Peter have to balance both. So unlike the games you can't be spidey every time...otherwise people will wonder what happened to Peter Parker? Or if you stop being spidey for too long crime might go up. That's all for now...I'll post more later. Hope you guys like it. |
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#322 | |
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editor in chief
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#323 |
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Newsroom Intern
Join Date: Mar 2007
Posts: 5
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Thanks alot.
I also think they should add something else. My Ideas Continued Part 3 1. Parkour/Spider like Moves - imo Parkour guys emulate the fludity of spiderman very well. They use the environment and go with the flow...i like that. Recently two Parkourish Games came out....one was Prototype the other Infamous. Proto was more parkourish were Infamous had some Parkour but it wasn't as fluid. I think the Spiderman Games need to rework Spiderman's movements/the way he stands etc. He should be way more fluid on the ground and in the air and on the walls. He should be able to jump/flip interact with objects more.....this video is a great example of how fluid he should be like this mixed with the most awesome PARKOUR moves ever. http://www.youtube.com/watch?v=J9XUL... BAF07&index=0 Spiderman One Introduction that shows how fluid he should be... http://www.youtube.com/watch?v=5Meiw...layer_embedded Not exactly full parkour but imo Spidey needs to be this times ten. |
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#324 |
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I dont know if anyone said this, but it would be really nice if the game actually sticked to the movies storyline. Like solidly. Like when your playing, you'd say to yourself: "Oh I remember that part from the movie".
Does everyone remember in the SM1 movie when Norman took off his mask on the bridge and then Mary Jane secretly knew Peter was Spidey? What about in SM2 when Ock put Aunt May infront of Train Tracks and flew around in a Helicopter? I think it would just be better if the whole story was solid, but also fluid. I didnt like in SM3 where you had to pick whichever story you wanted to do next, I'd rather them all weave together, not necessarily in order, but if your in a certain part of the city for a certain time then something will happen. For example, if "Lizard" would run away from you or something, then it can tell you to keep an eye out for him. That doesnt mean you HAVE to go find him, you can do other things and you just might happen to run into him. Or you could go look for him. Either way its still your choice but its still letting you move on in the story. WOS city and citizens were pretty solid and stuff. I liked how you could save them from exploding cars (which at times was incredibly difficult and you would have to gain black points), but that was pretty cool. Like you felt like spider-man. The city was at times destructible when it needed to be. It wasn't too much like Incredible Hulk but it could use a little more. The beginning of this is cool: http://www.youtube.com/watch?v=jty8cnt_fzY Peters Job / the Daily Bugle would be a nice thing to play around with. Like you could set up your camera really fast before a battle, and retreive it when your done. Just like a button press and you'd see him throw the camera to the side and some webs and stick it to a wall. I dont know...
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#325 | |
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editor in chief
Join Date: Feb 2007
Location: WHAT DOES IT MATTER TO YOU ANYWAY?!
Posts: 5,965
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#326 |
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True, but it would have been nice if it was in some way associated. Especially the action sequences and fights, and significant parts.
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#327 | |
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editor in chief
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#328 |
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Newsroom Intern
Join Date: Aug 2009
Posts: 2
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-i'd really like to see more interesting side missions, 'cause these games and similar games like infamous have amazing story missions, but most of the side missions could get pretty aggrivating and repetitive.
-Now, the boss fights were, for the most part, very very good (especially in ultimate spider-man), but certain ones like venom in spider-man 3 were a little dissapointing (the final bosses should always be the best). -Also, the combat is already amazing, but of course no matter how good it is, it can always be better. -web slinging is already is about as good as it can be, so keep that the way ir is, unless you can make it better. -and most importantly, i'd love to see new content like introducing new villains that haven't been seen in any comics, tv episodes, etc. - everything else is pretty much the way it should be, maybe just enhance them. |
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#329 |
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Newsroom Intern
Join Date: Aug 2009
Posts: 1
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1.- Being around the city an bumping into crimes, big or small
2.- More combat moves 3.-The weather changing, but also the day and night 4.-Better graphics 5.-Bumping into other Spider-Man/Marvel characters 6.-More realistic action-consecuence 7.-The complete New York City, including other Marvel hideouts and past SM games scenarios, like the battle arenas 8.-The bosses should be: -Carnage -Hobgoblin -Shocker, but a little more difficult -Electro -And why just stick with Spider-Man villains? Why not...a Sentinel for example. I know they only hunt mutants. -And obviously the movie villians Aaaand, I think that's it |
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#330 |
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Newsroom Intern
Join Date: Sep 2009
Posts: 1
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reply to kbrooksgohan
you are ABSOLUTELY right i was thinking the exact same things as you are but i just couldnt get the words right and you had ideas that i didnt think of but i really like how you talked about how they should have a stealth ability like off of batman arkham asylum speaking of the newest badass batman game they should put in the free flow combat in spiderman just a little bit more acrobatic and like one button to strike one to counter (spider-sense) then another for webs and chaining those all together you would come up with some badass stuff |
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#331 |
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columnist
Join Date: Oct 2009
Location: Australia
Posts: 299
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I think they should let play the Villian like it would have been cool if they had it in SpiderMan 3 when you could have played Vemon and Sandman
the villian in the Game: The bosses should be: -Carnage -Hobgoblin -Shocker, but a little more difficult -Electro -And why just stick with Spider-Man villains? Why not...a Sentinel for example. I know they only hunt mutants. -And obviously the movie villians I dont know if anyone said this, but it would be really nice if the game actually sticked to the movies storyline. Like solidly. Like when your playing, you'd say to yourself: "Oh I remember that part from the movie". Does everyone remember in the SM1 movie when Norman took off his mask on the bridge and then Mary Jane secretly knew Peter was Spidey? What about in SM2 when Ock put Aunt May infront of Train Tracks and flew around in a Helicopter? I think it would just be better if the whole story was solid, but also fluid. I didnt like in SM3 where you had to pick whichever story you wanted to do next, I'd rather them all weave together, not necessarily in order, but if your in a certain part of the city for a certain time then something will happen. For example, if "Lizard" would run away from you or something, then it can tell you to keep an eye out for him. That doesnt mean you HAVE to go find him, you can do other things and you just might happen to run into him. Or you could go look for him. Either way its still your choice but its still letting you move on in the story. And if the Lizard is the major bad guy in the Movie how are they going to put him in the game because he was already a bad guy in siderman 3 the ![]() |
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#332 |
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columnist
Join Date: Sep 2009
Posts: 109
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The game should take some notes from B:AA. I know that Spider-Man is an entirely different superhero than Batman in terms of his fighting style and ways of battling criminals, but this game should be as impressive graphically and well story driven as B:AA. I think this game should take cues from elements in B:AA such as battle damage to Spidey's costume after a battle and a more realistic combat scheme rather than seeing those annoyingly cartoony punch and kick "POW" flashes. And since the game is open world, Peter should be able to go into more buildings and visit more detailed locations, much like Grand Theft Auto IV. And with this possible, it would open up opportunities to have random crimes occur or hear everyday citizens interact with each other and Peter with or without his Spidey costume on.
Imagine being able to have Peter walk into a bank without his costume on just exploring building interiors and all of a sudden find himself caught in the middle of a bank robbery when you can change into your Spidey costume at the push of a button, find somewhere to hide and change, or use your powers without changing. This could open up many gameplay outcomes like hearing various reactions from people who see Peter use his powers without the suit on and be able to press a talk or interaction button to have Peter reply to them, with numerous comments and wise cracks, depending on whether he is in costume or not. It would also be cool to feel your controller vibrate whenever his spider sense tingles instead of cartoony wave lines above his head or unneccessary or annoying sound effects. These should of course all be available in the options menu to be set at the player's discretion. And the ways in which Spidey uses his webbing powers and fighting abilities should be far more innovative and impressive than his lame fighting mechanics and animations in previous games. I think that the webslinging mechanics in the recent Spider-Man games are good and could still be in play with the addition of a few more fun and jaw dropping animations. Ultimately, a Spider-Man game, whether for a movie or just for an original concept should take advantage of the best graphics and gameplay available worth doing our iconic hero justice. |
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#333 |
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editor in chief
Join Date: Jun 2008
Location: Isenstadt
Posts: 5,894
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i like th sound of tht KCJ
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#334 |
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columnist
Join Date: Oct 2009
Location: Australia
Posts: 299
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I own B.A.A as well and it would be great if the Spiderman 4 the game was like B.A.A.
I second you comment KCJ |
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#335 |
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Newsroom Intern
Join Date: Oct 2009
Posts: 2
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My ideas:
-More Aunt May in the Game. -Bring back Queens Street, like in Ultimate Spider-Man. -I'd like to be Peter more, so basically go to an alley and take your suit and be Peter, that's what i'd like. -Bring back Black Cat (Play as her) -Play as any of the villians. -Go into buildings, such as Oscorp or MJ's home, and go to Peter's like in SM2. -Take MJ out to cafe's or go into shops etc. -replay missions when the game is complete by having a missions list. -Replay cutscenes from the game. -Make Spidey swim and destroy cars like in SM2 when he could smash them. -New Gangs. -Bring back Shocker again, hes my all time favourite Villian from the games. Apart from the main villains of course which I like. -Go inside the Daily Bugle. I liked it in SM2 when you could do tht. Quite a lot lol, im such a big fan. Of course half of em wont happen lol. |
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#336 | |
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editor in chief
Join Date: Jun 2008
Location: Isenstadt
Posts: 5,894
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...especially th part about goin into MJ's house... ![]()
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#337 | |
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columnist
Join Date: Oct 2009
Location: Australia
Posts: 299
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#338 |
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columnist
Join Date: Oct 2009
Location: Australia
Posts: 299
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I think Black Cat will make a return to the Spider-man Movie games in the future how could they not after this line in the 2nd Game:
"Once I've crossed your path, I'm not that easy to get rid of" Thats begging for a return. |
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#339 |
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columnist
Join Date: Oct 2009
Location: Australia
Posts: 299
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The Best Spider-Man Game Ever is either Spider-Man 2000 or Spider-Man 2 the Movie.
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#340 |
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columnist
Join Date: Oct 2009
Location: Australia
Posts: 299
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How are they going to go with Black Cat in the 4th Movie game and the fact that she has already been in the 2nd Game
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